Browsing All Posts published on »July, 2012«

Legacies, Part I

July 21, 2012 by

3

I’ve always wanted to run a game where the players all begin as level 0 commoners, faced with a challenge of slightly heroic proportions.  Maybe they learn of an assassination plot against a member of the royal family, or find themselves defenseless as goblins come to attack their home village, something where normal people have to rise […]

Happy Feats

July 20, 2012 by

6

Feats are awesome.  It’s as simple as that.  They make players feel great, while also allowing them to build exactly the character that they want to play.  In fact, I would go so far as to say that feats allow for a higher degree of character customization than any other aspect of building a hero. […]

Encounters: The Chain Guardian

July 19, 2012 by

0

In the deepest part of the caverns lurks a giant metal door, bound tight in chains, although the heroes have no way of knowing whether they keep trespassers out or hold something inside.  As they approach the door, a figure drops from above, dangling from a thick chain.  “None approach the door” it intones in […]

Video Game Rules Apply

July 18, 2012 by

0

My players should know by now that the special enemies they face (bosses in the strictest video-game sense of the word) are immune to almost every form of crowd control.   This doesn’t seem to ever stop them from being surprised when I tell them that their daze/slow/stun/immobilize/dominate/prone doesn’t have any effect on the extreme […]

Gun-geons and Dragons

July 18, 2012 by

0

I was told once by a DM that I truly respect, that guns had no place in the fantasy setting that is Dungeons and Dragons.  Since then I have added not one, but three different types of firearms to his custom campaign setting, a crime for which I am certain to be punished.  Eventually. Of […]

Betrayal

July 13, 2012 by

1

The adventuring party, a group of friends and allies that travel, fight, and live together.   This cohesive unit only becomes stronger over time, becoming more of a family than anything else.  This is almost universally true, and while sometimes they may bicker like siblings, sometimes feelings may be genuinely hurt, you always know who […]

Phat Lewt

July 10, 2012 by

1

Dungeon Masters like giving out loot almost as much as players like getting it, and that’s a good thing because it keeps the whole game moving along.  Of course, in Wizard’s endless desire to balance every facet of the game, they have somehow managed to create a giant disaster that is 90% garbage and 10% […]