Browsing All Posts published on »August, 2012«

Planning Dust: Mage Guns (Part 2)

August 29, 2012 by

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In my last post, I spent a lot of time talking about the mechanics and concepts behind Mage Guns, the new weapons that I’ll be introducing in my upcoming game, Dust.  While I’m confident that these deadly new weapons alone would be enough to define a Fantasy Western setting, I don’t feel quite right leaving […]

Where has all the fear gone?

August 28, 2012 by

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I’ve said it before: Fourth Edition is a system that is almost impossible to make scary. Tyler is going to disprove me soon, I believe, but his is a very particular horror. For one, its going to be a psychological horror. For two it’s going to go against the system a bit (not saying anything […]

Sunday Surveys, Part 2

August 26, 2012 by

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So the results from our last survey tell us that 100% of our readers want to see more posts about world building. This is from a sample group of 2, so the results have a margin of error of roughly 99%. Note: I have no idea how statistics work. So, World Building! Let’s see then: […]

Planning Dust: Mage Guns (Part 1)

August 22, 2012 by

1

When I started planning Dust, I knew that firearms would have to play into the game in a very serious way.  After all, a western without guns would be unthinkable, and a fantasy western is no different.  Handguns represent something new and dangerous, and truly act as a metaphor for the unexplored hazards of the […]

Things to Keep and Lose from 4th Ed: Non-Mechanical Edition

August 21, 2012 by

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In one of my last posts, I expressed my particular issues with with the game I have been playing for the past few years. The majority of that is based on the mechanics of the system, e.g., healing surges, encounter powers, and magic items. There is a considerable amount of mechanics I both loved (simplified […]

Why I’m (Mostly) done with 4th Edition

August 21, 2012 by

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This is the first of my reposts from FraniacDM. I should be posting one with each new blog post, when appropriate. It’s true. I’m saying it here for the first time: I am (mostly) done with Fourth Edition. I don’t mean I’ll never play Fourth again; I actually hope to play it a few more […]

Encounters: Avatar of Fear

August 20, 2012 by

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It pours forth from beneath the floorboards, appearing to be a wraith at first, but then gradually shifting, its cloudy form revealing nothing so tangible as an undead creature.  In its mist the heroes see glimpses of futures that they hope to avoid, memories best left unremembered, and loved ones taken away from them in […]