Browsing All Posts filed under »Gamecraft«

Encounters: Twin Guardians

March 24, 2013 by

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They stand on either side of the door, two monstrous statues, carved with the skill of a master craftsman and enchanted by the greatest of mages.  Their faces are serene, unmoving, but as the heroes approach the door their eyes begin to glow a radiant blue.  As they stop away from the portal that they […]

The Origin System, A Closer Look

December 29, 2012 by

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What’s that?  You thought that we were done talking about the Origin system?  You believed even for a short moment that I would miss an opportunity to flesh out the Origin system to an unnecessary degree?  While this new class system may never see the light of day, I nevertheless want to share it with all of […]

Outclassed: Escaping the Class System

December 29, 2012 by

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I’ve been thinking a lot about Next recently, and about some of the decisions they’ve been making regarding classes.  I won’t go into my thoughts on those in this post, but the whole thing has gotten me wondering; do we really want the next generation of Dungeons and Dragons to have classes at all? I […]

Legacies, Part II

December 22, 2012 by

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Okay, so I’ll be the first to admit that this has been a pretty long hiatus on my part, taken for reasons that don’t need going into.  But what to talk about after such an absence?  I’ve decided it’s time for the most often requested post of this blog, a continued discussion of the Legacy […]

Growing as a DM

October 23, 2012 by

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Oh jeez, that’s the longest hiatus we’ve gone on since we started collaborating on Dungeon Remastered. Kyle, I’m sure, blames Torchlight and Guild Wars and school starting up again. As I’m unemployed and not really playing much, I have no such excuses. Tumultuous life events however, I will cite without specifics. Poor Kyle. A few […]

Dungeons and Diablo

October 23, 2012 by

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As dungeon masters, most of us, I feel I can safely say, draw inspiration from a variety of sources: TV shows, books, movies, history, and, of course, video games. Computer and console RPGs have long drawn inspiration from table-top games, and vice versa. People criticized Fourth (and still do) for being TOO influenced by computer […]

Planning Dust: Mage Guns (Part 2)

August 29, 2012 by

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In my last post, I spent a lot of time talking about the mechanics and concepts behind Mage Guns, the new weapons that I’ll be introducing in my upcoming game, Dust.  While I’m confident that these deadly new weapons alone would be enough to define a Fantasy Western setting, I don’t feel quite right leaving […]