Browsing All Posts filed under »High Seas«

Legacies, Part II

December 22, 2012 by


Okay, so I’ll be the first to admit that this has been a pretty long hiatus on my part, taken for reasons that don’t need going into.  But what to talk about after such an absence?  I’ve decided it’s time for the most often requested post of this blog, a continued discussion of the Legacy […]

Legacies, Part I

July 21, 2012 by


I’ve always wanted to run a game where the players all begin as level 0 commoners, faced with a challenge of slightly heroic proportions.  Maybe they learn of an assassination plot against a member of the royal family, or find themselves defenseless as goblins come to attack their home village, something where normal people have to rise […]

High Seas

July 3, 2012 by


As a year and a half long game came to an end, DMed by the immensely talented Alex Frane, I knew that I had giant shoes to fill.  A large scale planar game with the most dynamic characters I’ve ever seen, gods, demons, a secret weapon, and Bane’s Dusk War that we had to personally […]

Ship Combat

July 3, 2012 by


When I began planning my current campaign, High Seas, it was important to me that ship-to-ship combat be a very real part of the game.  After all, what’s the point of fighting pirates if you don’t get to punch holes in their ship before boarding?  Why sail the seas at all if you ship (which should […]