Browsing All posts tagged under »Dungeons and Dragons«

The Origin System, A Closer Look

December 29, 2012 by


What’s that?  You thought that we were done talking about the Origin system?  You believed even for a short moment that I would miss an opportunity to flesh out the Origin system to an unnecessary degree?  While this new class system may never see the light of day, I nevertheless want to share it with all of […]

Outclassed: Escaping the Class System

December 29, 2012 by


I’ve been thinking a lot about Next recently, and about some of the decisions they’ve been making regarding classes.  I won’t go into my thoughts on those in this post, but the whole thing has gotten me wondering; do we really want the next generation of Dungeons and Dragons to have classes at all? I […]

Scum and Villainy

December 27, 2012 by


Sorry, but the Baldur’s Gate: Enhanced Edition has to come later. I haven’t had much time to explore the new content in the game, and, to be honest, I forgot how tedious a lot of the quests in the first Baldur’s Gate were. I am honored this week to introduce the art-work of Sean P […]

Character Building 101: The Don’ts

December 26, 2012 by


At last the least prolific of the Dungeon Remastered writers returns! Was our hero waylaid by Orcs only to eventually earn their respect and his freedom? Was he swallowed whole by a ravenous Remorhaz and forced to hack his way out of its monstrous bowels? Did he get a job with short term disability insurance […]

Dungeon Unmastered: Rough Beginnings

December 15, 2012 by


Unlike the two main contributors to Dungeon Remastered, I have next to no experience in DMing. In fact, it would be fair to say that I have little experience as a player. I’ve only played in a handful of games (one of which being the year-long Miranda campaign). So I’m not much of an expert […]

By the Gods!

October 30, 2012 by


The gods have always featured heavily in my games; Pelor, Avandra, Bane, Moradin, and the Raven Queen have all had primary roles in the story line of the games I run. Not even just as distant ideals either: many of the gods have shown up in person to interact with the characters. Hell, the party […]

How to Torture Your PCs in 6 Easy Steps

October 25, 2012 by


“Bad news for the character is always good news for the actor’ -Declan Donnellan, The Actor and the Target In the Miranda campaign, the group spent considerable time trying to track down the realm of Shom, wiped from the memories of all living things, and impossible to map. They had to raise considerable funds to […]